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The Gang's All Here

Look at this, another update! Holy crap we’re still alive! It’s actually quite interesting to look at the progression of blog posts in the past years. 35, 22, 20, 6, and now 3 with this post just sent out. From the looks of things we’ve certainly declined: not only with just the number of written posts but simply with the general forum activity as well. However as I’m looking at the loads of work this team is putting in there certainly seems to be a strong seen difference between telling everyone what you’re doing and actually doing it. So what is new with us and what are we currently doing? Well for one thing me. I’m a new writer that is. Myself and a few other individuals have been brought on to spark some new and fresh talent within the project and so far it seems to be working. Frankly it’s been so refreshing to see the energy and dedication everyone is now putting into a VN 4+ years in the making. Here’s the list of everyone new assisting with polishing up a d...

Blog Post of Doom

Greetings and Salutations, everyone. I'd like to say that this year has been a little rough for Somnova, but really, every year has been rough in one way or another. Over the course of the last eight or so months, we've lost (or lost touch with, in some cases) writers and editors. Fortunately, we've secured a very talented pair of writers plus a superb editor to help us out. That said, we still need at least one writer for one of the routes. Although the route in question was already drafted some time ago, there are some issues that need to be addressed. Without the original writer, it wouldn't be right for the rest of us to pick at it in an attempt to patch things up. Instead, we'd like to have someone dedicated to the route who can make it work from the ground up. Although there is an existing framework to work within, the new writer would have the freedom to change the plot, within reason, as well as their characters and associated backstory. We al...

Another Year, Another Blog Post!

It's 2016! That means leap years, presidential elections, and a progress update from Somnova! 2015 has been busy for a lot of us. Some of us moved across the country, others got new jobs and responsibilities, and several members have had to leave due to changes in their lives. But what hasn't changed is our dedication to this project. Despite our silence, we assure you guys that we're working hard behind the scenes to bring you Act 1! Let's go over where we're at in terms of writing, sprites, and other stuff. Writing: As of writing this blog post, we've entered the final stages of writing and editing Act 1. Our new editors have done a great job in helping us make some great improvements for the story and our lovely characters. Kosherbacon and myself have slowly begun work on Act 2 for Lena and Jeanne, respectively. Sprites: Morthaisik, AngryEvil, and Hexagod have been champs of sprite making. Check these sweet-ass sprites below: KATJA HECK YEAH ...

Resetting Panic Levels

Oops it's been three and a half months since our last blog post. My bad. So, where to begin? I guess there's some good news, and some bad news. Which is which depends on how you feel about this project as a whole. Let's start with what I consider the bad news: At the start of the year, we said some very bold things about setting ourselves an ultimatum for having our demo completed by the end of the year. If we couldn't achieve that, we were just going to call it quits. We're now entering the last quarter of 2016 and we're nowhere close to the level of completion that we need to be. It's not that we've made no progress, it's just that we haven't made enough. When this project was started, I wasn't even a member. I joined a couple years into its development, personally. So did a large percentage of the current team. For most of us, we were in the early years of college, or working part-time jobs to make ends meet. Now, a lot of us have gr...

Blog Post - June 1st

Summer's here, and Summer always brings warm feelings, good tidings, and a whole host of other nice things. Right? Right. Sorry that we haven't posted anything lately. Just like the last few posts have said, there's not a whole lot to report. Most of our announcements tend to follow either something very good, or very bad. There's been neither, for a long while now. But still, people have been getting kinda antsy, and with good reason, so here's the scoop: A while ago, we said that we were done with the script, barring some editing and minor revisions. Well, as our new editors looked things over, it became more obvious that the needed revisions weren't exactly minor after all. So, there's been a lot of heavy reworking. Scenes are being rewritten, new scenes are being added, and even the general pathing of Act 1 is being adjusted slightly. All that's going well, and at a good pace, but it's not particularly thrilling to hear about, so we haven...