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Showing posts from July, 2014

Here Is The News

Quick summary of progress: -Our medical advisor recruitment went well and we've been joined by two talented individuals who will be giving feedback on the medical aspects of Missing Stars as well as helping out with the general editing. Armymond and TotallyGeekage are both very welcome additions to the Somnova team, especially now that art production is starting to pick up and demo release actually seems achievable. We'll be doing some rewriting of a few scenes to better define Erik as a character, but it's not expected to delay overall progress at all, since editing and rewriting should still be finished before art is. -With regards to art, we've got a couple new members in that department as well. Honitsu, already a popular Katawa Shoujo fan-artist, has joined the team and will be lending his talents towards the creation of Annaliese's art. Below, you can see the piece he made as an application to the team before he actually joined. Clearly, he has good taste

Current State of Missing Stars, Pt. 3

The purpose of this post is to clear up a few long-standing misconceptions. If you feel that there are any issues that we as a team haven’t been clear enough with, within reason, feel free to ask after them. One frequent criticism leveled at us is that we’re simply a bunch of concept art and that that’s all we spend our time making. While some aspect of this is fair, of course, a lot of it is inaccurate. Last Christmas, when we launched the art gallery, which is the bulk of our concept art, it was with an art team of approximately two members. For varying reasons, all of the past artists had left the team, and so we were left with their works in progress. Some were sketches, some were concept pieces, some were even now-defunct sprite-sets. We chose to release those to the public because we had them, and there was no reason not to. There was not a single piece in the gallery that hadn’t previously been for internal use only. In other words, not promo stuff. Since then, we’ve ob