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Entering the Paladin Initiative!

Hello everyone! I hope you're keeping cool in this sweltering heat.

As some of you might know, we're already affiliated with a few other studios as a means to build a community of EVN developers and their fans.

Wolf, one of our developers and a director at his own studio, Watercress, has been developing a more formal version of what we've started to establish online.

Today, I am pleased to announce that we are official partners of the Paladin Initiative! Below is some art of their mascot (art by KeiryuuSeo) and an awesome wax seal as their logo.





This group of fellow EVN developers aims to foster better ethical practices within the industry, including:
Hiring/Commissioning artists, writers, musicians, and programmersSharing resources between affiliated studiosStandardized marketing materials and contracts What does this mean for Missing Stars?
First off, we'll have access to a wider group of active EVN developers which can help out with polishing our final product. This…
Recent posts

Somnova Studios Presents: Arcadia

This month, some of us took the time to challenge ourselves with NaNoRenO: a project with a goal of making a short visual novel in the span of one month.

We're pleased to announce the release of Arcadia!

You can download it on our new itch.io page!

Please note that we'll be adding a few extra assets that didn't quite make it into this release - think of it as a "Beauty Patch" of sorts. Stay tuned!

We sincerely hope you enjoy Arcadia.

Renee P1_E2

Developer Notes (updated 3/31/2018) Hamadyne: Missing parrot, will need to add later Flare: Clearly needs graphics tightened on level 3 Likhos: Will they get this reference??? Kuroe: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Moving Forward

Hello everyone!

It's been a week since our little demo released, and we've gotten a lot of people talking to us about how much they liked Missing Stars! It's seriously great that people have enjoyed our project so far.

That being said, we've also received some incredible feedback about our project. Stuff that has made us really think and re-consider how we want to move forward regarding Act 1. We really want to work on making Missing Stars a meaningful experience for everyone.

So, we'd like to do the following:

Work on finishing the entirety of Act 1: We really want to make sure Act 1 is written consistently by using the feedback we've received recently. So to do this job properly, we won't be releasing an amended demo like we discussed in the previous blog post. We intend for our next release to be the full Act 1. We will, however, do our best to keep everyone posted on our progress this year!Polish our game executable to clear up known bugs: Ren'Py ca…

Answering Some Questions

Hello again, everyone!

Thanks again for checking out our demo! It means the world to us.

Now, I'm sure most of you have a few questions for us, so I'll do my best to answer them here.

Why did this take so long to come out?
This is probably the biggest question we've had an answer for. To keep things brief, I'll list the three biggest things that impeded our progress.
Team Structure - we're a team of volunteers, so none of us were in it for money or "exposure". Most of us frequently work on this project in our (sometimes limited) free time, so progress was fairly slow until about 2016. This is mainly because of item #2...Lots of Reboots - We've lost writers and artists in the past, forcing us to get new writers and thus, a new story for our characters. New artists had to be trained on our art style, which took additional time. However, in 2017, we were able to get a dedicated group of people who could help us and improve our pace. We consider the era fr…