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Annaliese sprites inside; ready your defibrillators

Yo. My name’s Ultra_HR. I write Annaliese. I’ve got a few things to say, but first, check this out:
I’ll just give you a few seconds to let that sink in. Please feel free to take yourself to your nearest hospital if you feel you may be having the symptoms of a myocardial infarction (and note that Somnova Studios cannot be held liable for this).

This is Annaliese doing what Annaliese loves best; listening to music. Savour this smile. Protect it.

Annaliese hasn’t changed quite so much as the last Missing Starlet we featured, Jeanne. In fact, the design we’ve settled on here is pretty much the OG Annaliese, sidetail and all. Why change perfection?

Annaliese originally had full-blown over-ear headphones. This made for a nice design that many of you will be familiar with and for a fair while she wasn’t seen without them. Choosing to replace these with earbuds was a relatively big decision for a girl whose life revolves mostly around music, but in the end, I think it has more positives tha…
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Jeanne Sprite Design Complete!

Woah, an actual Missing Stars update!

Jeanne's been through a lot. From her initial conception five years (really, that long?) ago to today, she's been through art style changes, four different artists, and, most recently, her final sprite direction guided by the lovely Eora, which, in comparison, took a lot less time than all the other stuff.

So here she is! This is the finalized design for Jeanne!


Team-wise, we've added a few new faces. Duane and Lamalama are our newest musicians, and they've got a heck of a lot of talent. Discord deviant Likhos has joined as a colorist and is working hard already! Lastly, Fia has joined as a researcher/psychology consultant to ensure our characters are accurate in terms of their disorders.

We're happy to have them all aboard, and we all are making incredible strides to ensuring that the public will see Missing Stars by the end of this century. :p

Stay tuned!

- Hamadyne

PS: We're still looking for talented artists and musician…

A Call to Arms!

Hello everyone,
We've been making steady progress with Act One's scripting and editing, with exciting changes and cute characters!
With more and more scripts being completed, we've decided to open up positions for new musicians. We're looking for people who can produce music similar to the ones below:
https://soundcloud.com/user-864732935
In addition, we are also looking for something called a leitmotif. What's that, you ask? It's a unique musical piece that can be used to represent something relating to a path girl. Essentially we're looking for a riff or tune for each girl that encapsulates the theme of their route and characteristics. For example, Katja's may be elegant piano while Lena's may be fast guitar.
If you're a musician but don't have access to recording software, then feel free to submit rough ideas for our team of musicians to use to write a song. You'll be credited!
As always, we're also looking for talented sprite and…

Welcome, 2017! (Be Good to Us, Please!)

Hey there! Happy New Year! And guess what, we've got a blog post for you!

2016, suffice it to say, was a roller-coaster of a year. Crazy stuff happening all around the world, new highs, new lows, and a gigantic deluge of Harambe memes in between for flavor. For better or for worse, it was a very eventful year for most people, and we at Somnova Studios are no exception. 

In our previous blog posts throughout the year we've written about quite a few new faces, writers and artists alike, on board to help the team as it chugs along the formidable path of delivering the game to you: one of them being me, Kuroe, working on a shiny new Twins route I'm doing my best not to butcher too badly.

So my story goes like this: basically, the staff has decided to remake the Holm twins' route outline from the ground up to address some issues it had raised in the past, and thus gave me this new framework for me to build on and develop into a full-fledged tale. We had to rework many aspects …

Happy Holidays!

Well, it's that time of year again; time for a few updates and some talking points for 2017.

Game progress has been moving forward at a steady pace – we now have a finalized version of our UI (thanks, Morthiasik!) and a better, smoother method of pushing out proper Ren'Py scripts to production. Kuroe (whom some of you have seen posting adorable artwork on our Discord server) swiftly moved in to replace one of our writers and has done a complete overhaul of the Twins route in only a few weeks time. Programming-wise, we're taking those Ren'Py scripts I mentioned earlier and actually making them work with new assets. Merlyn LeRoy has been our backbone on this aspect of the project, and he has been invaluable in getting the skeleton of the game up and running. Ultra_HR and Blank Mage have also been checking things out in an effort to help.

On the art side of things, we're still on the hunt for talented sprite artists to help make our characters come to li…