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How We Write Missing Stars

Hey folks. I'm Adam, Annaliese route writer on Missing Stars. I was formerly known as "Ultra_HR", but since my first (and last) blog post , I decided I didn't like that name any more. For the record, the "HR" stood for "horseradish", not "human resources". No, I'm not sure why that was my username for so long. I just use my real name now. Since then, I've also become the writing lead for Somnova Studios. I thought I'd share some of the things we've done since I took on that role to make working on Missing Stars as easy as possible for everybody (or, at least, not a total pain) and to make it a way better experience for readers. Managing a massive story as a large volunteer team Missing Stars is a pretty big visual novel, especially for a volunteer team. Act One alone has a word count of over 250,000 (251,848 at the time of writing, if you're interested). We don't have a projection yet for how long the full rele
Recent posts

Somnova Studios: July/August Update

This month's update is going to be rather short, as we don't have a lot to talk about that we haven't already. Fortunately, this doesn't mean that we haven't made good progress: approximately 84% of Act One's scenes have been converted over to our new code base, and we continue to power through the remaining scenes, CGs, and any other small tasks that need to be completed for the Steam release. We still don't have a release date yet, but we will keep you update to date as we get closer to completion. One thing we want to mention however is Adam W, our lead writer and sometimes programmer, wants to write a dedicated blog post explaining the script format we used for our new code-base, as well as the whole reformatting project in general to show what steps we took to convert Act One over to Steam. If you've ever been curious about what our methods look like, make sure to stay tuned for that! Finally: make sure to keep an eye out for an upcoming podcast ep

Somnova Studios: May 2021 Update

As you may have guessed from our last post, we've been hard at work polishing Missing Stars: Act One for Steam. But what does that entail? Well, for starters, we have a few extra sprites we'd like to add: Renee Eva Renee and Eva got a few lines in some scenes, but didn't actually get any sprites associated with them, which caused some confusion. Because of time constraints we couldn't include everyone initially, so for the Steam version, we decided to give everyone a face. Internally, we keep track of side characters so that we can re-use them in other scenes, as opposed to making another one-off character that's never seen again. Eva will definitely get some more screentime, so get ready to see more of her! We have also taken the time to upgrade some of our preexisting sprites to add better shading and more accurate lineart. Likhos and the rest of the art team are working hard, and it shows! Sprites are one thing, but CGs are another thing entirely. CGs are

The (Surprising) Comorbitity of ADHD and ASD (Autism Spectrum Disorder)

For years, it was believed that there was a hard line between Autism Spectrum Disorders (ASD) and Attention Deficit Hyperactivity Disorder (ADHD) within the field of psychology; if you had one you could not be diagnosed with the other. Recent evidence, however, has revealed the opposite. According to a 2017 study found in Eur Child Adolesc Psychiatry , over half of people with ADHD have some comorbidity with one or more psychiatric issues [1]. Solid numbers remain elusive, but experts can extrapolate that the two are not as segregated as they were once believed.  So what are these disorders, and how are they both different to each other? How are they similar to each other? ADHD is a neurodevelopmental disorder commonly found in children that can continue into adulthood. This disorder affects many areas of the brain including (but not limited to) executive functions in the brain, impulse control, and attention span. ADHD is typically diagnosed when a child is in kindergarten or preschoo

"Soon Shall St. Dymphna Come" (Wellerman parody)

Hello everyone, and happy International Voice Day to everyone!  International Voice Day, while not being one of the better-known holidays, is an international day celebrating the human voice and the impact it has on our lives - and raises awareness of how it impacts those who lose it. There are, obviously, physiological problems that can cause loss of voice, but also neurological and psychological ones - and losing the main way we communicate is never an easy burden. To celebrate our voices and the importance in our lives, we decided to gather our voices and record something special for you - you might recognise the original from recent music culture. So, go forth, check out http://world-voice-day.org/ , spread awareness and maybe give Annaliese's route another shot to celebrate IVD! Click here to listen to our Wellerman Parody! A personal note from Astartus: Hey, everyone! I just wanted to use this opportunity to thank each and every one of you for the support you've given