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Showing posts from December, 2019

Somnova Studios Presents: Missing Stars: Act One

Hello everyone, It's been 2,845 days since this project officially began, which is, well, a long time. Lots of things have happened since then, including several character reboots, scene changes, taking on new artists and writers, and so much more that I can't even describe it all. We've written 249,714 words, created over 650 original images, and have close to two hours of original music, all culminating in an astounding 25-hour playtime for all routes. During these past 2,845 days, we've learned a lot about game development, made some lifelong friendships, and have worked together on something we really believe in. Its truly been an incredible experience working with everyone, and our team has done an equally incredible job making our project a reality. So, it is with great joy that I can finally say... Missing Stars: Act One  is now available. You can grab the game on our website! As mentioned in a previous blog post, we'll be releasing updates

Missing Stars December Update

Hello everyone, hope you’re doing well and oh BOY do we have some exciting news for you folks!   To kick things off, we are very happy to announce that writing for Act One has been completed (except for a couple of things that need to be touched up) and we are sitting at more than 250k words for Act One! There will be a lot of content (almost 25 hours!) to hold you over for a while! Programming wise, we’re almost done with getting all of the scenes into the game. However, it is important to note that we will be doing a master edit after the programming is done in order to check for continuity, catch any programming errors, and correct any spelling/grammar mistakes.  In anticipation of Act One being just around the corner, we had a few devs begin recording a podcast! Titled Somnova Podcast (spent all night coming up with that one) we have Episode 1 recorded and set to release within the next few days. In this episode, we talk about a brief history of Somnova Studio as a whol