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Showing posts from September, 2015

Resetting Panic Levels

Oops it's been three and a half months since our last blog post. My bad. So, where to begin? I guess there's some good news, and some bad news. Which is which depends on how you feel about this project as a whole. Let's start with what I consider the bad news: At the start of the year, we said some very bold things about setting ourselves an ultimatum for having our demo completed by the end of the year. If we couldn't achieve that, we were just going to call it quits. We're now entering the last quarter of 2016 and we're nowhere close to the level of completion that we need to be. It's not that we've made no progress, it's just that we haven't made enough. When this project was started, I wasn't even a member. I joined a couple years into its development, personally. So did a large percentage of the current team. For most of us, we were in the early years of college, or working part-time jobs to make ends meet. Now, a lot of us have gr