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Showing posts from 2015

Resetting Panic Levels

Oops it's been three and a half months since our last blog post. My bad. So, where to begin? I guess there's some good news, and some bad news. Which is which depends on how you feel about this project as a whole. Let's start with what I consider the bad news: At the start of the year, we said some very bold things about setting ourselves an ultimatum for having our demo completed by the end of the year. If we couldn't achieve that, we were just going to call it quits. We're now entering the last quarter of 2016 and we're nowhere close to the level of completion that we need to be. It's not that we've made no progress, it's just that we haven't made enough. When this project was started, I wasn't even a member. I joined a couple years into its development, personally. So did a large percentage of the current team. For most of us, we were in the early years of college, or working part-time jobs to make ends meet. Now, a lot of us have gr

Blog Post - June 1st

Summer's here, and Summer always brings warm feelings, good tidings, and a whole host of other nice things. Right? Right. Sorry that we haven't posted anything lately. Just like the last few posts have said, there's not a whole lot to report. Most of our announcements tend to follow either something very good, or very bad. There's been neither, for a long while now. But still, people have been getting kinda antsy, and with good reason, so here's the scoop: A while ago, we said that we were done with the script, barring some editing and minor revisions. Well, as our new editors looked things over, it became more obvious that the needed revisions weren't exactly minor after all. So, there's been a lot of heavy reworking. Scenes are being rewritten, new scenes are being added, and even the general pathing of Act 1 is being adjusted slightly. All that's going well, and at a good pace, but it's not particularly thrilling to hear about, so we haven'


Link is a little NSFW Happy Easter, from everyone at Somnova Studios.

Oblogatory Blogress Update

Hi all, There's not a whole lot of significant news to report or anything like that - I just wanted to make a post because I don't like going too long without one. Recently, we picked up two editors and an additional programmer, just to lighten some of our collective workload. Sprites continue to chug along at a pretty good rate. By my estimates, we have 4 or 5 more side characters and one or two more main characters who need sprited. After that, it'll be time to work on CG's. We're not really aiming for a super high CG count, simply in the interest of time. There might be an updated version of Act 1 released later on with more CG's, but that's not a certainty. On a side note, I'd like to personally apologize to anyone who applied or otherwise contacted us and didn't hear back. We only recently finished going through yet another rough patch in our development period, and were bad about responding to inquiries. If you had questions or comments tha

Happy Valentine's Day!

We're flattered that you could pull yourselves away from the 50 Shades premiere to be with us here today. After all, nobody loves us like you do. Because we believe that relationships should be equal part give and take, we've got a couple gifts, coming from Honitsu and Sendo respectively. Natasha by Honitsu Isolda by Sendo There's also a bit of good news to share today. Our art roster has once again grown: we've a new background artist named Zion joining up with us. This doubles our number of background artists by bringing us up to two. I'll post some samples of his work once there's more of that. Here's hoping that you have a lovely holiday, whether you're spending it alone or with your significant other (2D or 3D - we won't judge). If you'd like though, come chat with us on the forums . See you 'round!

Trigger Warning: Release Date

We've been pretty quiet since Christmas. It's not really a bad thing - there just hasn't been much to say. Editors gon' edit, and all that. Sprite production is going along pretty well, which is something that I haven't been able to say with confidence for too long. So, the question that oughta be on everyone's mind is: how much longer? Or in the eternal words of some our IRC regulars: "Demo when?" December. We've been hoping for December release dates for a couple years now, and a couple Decembers have since passed by. I'm pretty sure Taylor Swift even wrote a song about it. Things are going to be a bit different this time around, though, because we're going to be emphasizing the "dead" in "deadline." If by the start of 2016, the demo content isn't at least 90% done, we're going to just call it quits. Because at that point, we won't really be able to make excuses any longer, or pretend that we're g