It's been about a month since our last character release (excluding Parrot-tan). As you may have noticed, the blog has been rather empty since then. Truth be told, it may be like that for a while. See, general development updates are rather boring (They usually amount to, scenes written today, art assets made today, programmers doing some incomprehensible tech stuff today), and finicky besides. The problem with posting progress is that it's liable to change very suddenly and very often. Besides that, we've also been a bit wobbly getting on our feet. With all the fun pre-production stuff mostly out of the way, the shift into the long slog of actual production hasn't been exactly smooth. There's been a bit of internal weirdness (all sorts of arguments and hurt feelings that arise from working with a large ass team where no one makes decisions) besides, but all in all I think we're starting to get the pace of it. I might as well give you guys some development...