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Showing posts from March, 2014

Current State of Missing Stars Pt. 2

So you may remember our previous blog post having a call for new artists. The bad news is, we didn't get any artists. The good news is, we're doing what every indie game without artists does.  We're going retro!  Missing Stars is now being done in the classic style of video games' past, and the early results are looking great! For instance, here's our menu, now updated with the new style: Also, we have already started rewriting our soundtrack to match the new look. We present you two songs off of the Missing Stars soundtrack in monophonic, hi-fidelity 8-bit glory. We also started on converting our already existing sprites, but our conversion algorithm isn't quite working as planned: We'll have something better by tomorrow hopefully. We know this a bold, new direction for Missing Stars that you probably weren't expecting, but we assure you it is for the best. We hope you will come to see this the same way we do: the way Missing Stars w...

Current State of Missing Stars

I personally have received quite a few private messages from strangers wondering what our project is doing, and I think it's time we laid out exactly what is going on. 1. Development is still happening The relative scarcity of posts may imply otherwise, but we are working on this project as hard as ever. Admittedly, we have waves of productivity where we're sometimes more productive than at other times (which conveniently lines up with midterms and finals), but we're always working. We originally decided not to post much until the demo released, but we realized this was a mistake due to our aforementioned waves of productivity, which leads to: 2. We're going to stop being secretive about game assets We originally thought that keeping everything close to our chests would somehow make the project more prestigious, but in reality it just means people stop caring as little to no news is released. Even the recent reintroductions of the main characters was a back-and-f...