Hello all. This is Wren, the background(BG) artist for Missing Stars. I am here to show you the process taken to make the backgrounds for the project.
I do things differently than what a normal artist will do in this project. Also I have an array of programs to use to generate what you will see here.
First of all the list of applications I use.
AutoCAD 2012
AutoCAD Architecture 2012
Autodesk Revit Architecture 2012
Global Mapping 13.0 (for terrain creation)
3D Studio MAX 2012
Google Sketchup 8 Pro w/ Twilight Render 1.45
Adobe Photoshop CS5 (soon to be CS6)
I am sure you are asking what the heck are so many programs needed. First off I am not as talented like my artist counterparts with freehand. And secondly, I am good at designing things with my engineering background. So long story short, I designed the whole campus with these programs and generate the shots needed for the project.
First step: AutoCAD.
Lines, lines, everywhere! I need a foundation and AutoCAD is perfect to setup layouts needed.
I do things differently than what a normal artist will do in this project. Also I have an array of programs to use to generate what you will see here.
First of all the list of applications I use.
AutoCAD 2012
AutoCAD Architecture 2012
Autodesk Revit Architecture 2012
Global Mapping 13.0 (for terrain creation)
3D Studio MAX 2012
Google Sketchup 8 Pro w/ Twilight Render 1.45
Adobe Photoshop CS5 (soon to be CS6)
I am sure you are asking what the heck are so many programs needed. First off I am not as talented like my artist counterparts with freehand. And secondly, I am good at designing things with my engineering background. So long story short, I designed the whole campus with these programs and generate the shots needed for the project.
First step: AutoCAD.
Lines, lines, everywhere! I need a foundation and AutoCAD is perfect to setup layouts needed.
Second Step: Revit.
Revit is a very powerful architecture program. It can design everything needed in a 3D view. The bulk of my designing will be done in Revit.
Also as a bonus with Revit. I can walk in 3D mode to find out any issues such as lighting and structure.
And if I really want to show a good shot, I can generate a full 3D rendering. But that can take sometime to do in Revit so I normally will import that into 3D Studio MAX to get it done.
Depending on what is needed. I would export the Revit drawing to Google Sketchup 8 texture-less.
Third Step: Google Sketchup 8 Pro
Here I place color, textures, lighting, and anything else needed to make it go “anime” mode.
Once I get the shots needed, I bring it all together into Photoshop CS5.
Fourth Step: Photoshop
After some cleanup and last minute touches, we have our end result.
This looks like a long process, but I can generate several scenes in a few hours, give or take any change requests by the other members of the project.