Now that we've got all that feelsy stuff out of the way, let's get down to business. For 2013, I've resolved to post more regularly about our actual progress. I know, I know: Missing Stars making progress? Preposterous! But we are. Besides, it's a lot easier to track and explain development when you know the general direction you're headed in. That first year was pretty chaotic -- lots of false starts and squandered time. But we're firmly in the saddle now and looking forward. It may be a little ways off, but for the first time, we're looking seriously at a demo release. So what progress are we making toward that goal right now ? Well, we're getting one scene completely polished and up to the level of quality we expect from the VN as whole. That means sprites, backgrounds, music, and however many passes over the script it takes to make it behave. Once that's in place and playable and -- most importantly -- up to snuff, we've got a...