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Trigger Warning: Release Date

We've been pretty quiet since Christmas. It's not really a bad thing - there just hasn't been much to say. Editors gon' edit, and all that. Sprite production is going along pretty well, which is something that I haven't been able to say with confidence for too long. So, the question that oughta be on everyone's mind is: how much longer? Or in the eternal words of some our IRC regulars: "Demo when?" December. We've been hoping for December release dates for a couple years now, and a couple Decembers have since passed by. I'm pretty sure Taylor Swift even wrote a song about it. Things are going to be a bit different this time around, though, because we're going to be emphasizing the "dead" in "deadline." If by the start of 2016, the demo content isn't at least 90% done, we're going to just call it quits. Because at that point, we won't really be able to make excuses any longer, or pretend that we're g...

Happy Holidays! (2014 Remix)

Well folks, it's been a long year. Three hundred and fifty-nine days so far, to be exact. It's been an important one for us here at Somnova, though. We made a tremendous amount of progress, and it's been our pleasure to share it with you all. In case anyone is joining us late here, I'll recap a couple important things that happened with regards to Missing Stars. -For one thing, our art team grew three sizes larger. Now consisting of Angry Evil, Hexagod, Honitsu, Lian-Ne, Mike Inel, Morthiasik, and Sendo, we've been crankin' out art at a pretty consistent pace. And it looks better than ever before. -We showed off some of our sprites, and went into the process of their creation. -The world at large got its first look at Missing Stars in action, while also revisiting some of the earlier concepts. Bit of an update to that last one, too. The very next day after posting that blog, Sendo, being the all-star that he is, cranked out a couple updated versions ...

Missing Stars UI and Gameplay Preview Video

While we try to be transparent about a lot of our development process, one thing that we haven't really ever shown is our UI, or any actual "gameplay." Time to change that, while also giving you guys a short tour down memory lane. In addition to a brief sample of what Missing Stars currently looks like, we also decided to show you guys some of our older iterations of the UI, so you can see how it evolved. We hope you enjoy this little preview . (Click the link to view it on Youtube, or watch it below.) Love it, hate it, or feel indifferent about? Come tell us on the forums .

Happy Halloween!

Here's hoping that everyone has a safe and wonderful holiday this year. We have a few treats for you, but no tricks, on this spookiest of evenings. For one thing, Kosherbacon, Gloom, and Hamadyne all worked to put together a couple short stories to get into the spirit of things. Hama's "Halloween Costumes"  story is a much more cheerful piece that you might need after reading the others. Kosher's "St. Dymphna's Mystery Club"  is dark and suspenseful, but at least it won't leave you hanging. Finally, Gloom's latest work, "The Little Death,"  is more on the intimate, emotional side of things. Please feel free to leave some feedback either on the stories' respective threads, or of course come discuss everything on the forums. And of course, it's not a Missing Stars blog post without some art, so we hope you enjoy this year's holiday pieces as much as we do. thank mr sendo and morth

How to Destroy Angles (NSFW)

Note: This post contains nudity and shouldn't be viewed if you're in a place where nudity isn't appreciated, like work or a children's play park. Hello again friends. Today's blog isn't a progress one, so much as it is showing you a little bit of the artistic process. Some people might not find this stuff all that engaging, but we've had a few requests for a sprite post, so here ya go. In order to actually have something interesting and factual to read, I've asked Morth to kinda walk through his process some. Enjoy. Hello! Morthiasik here, artist responsible for Isolda artworks. Because I am the first one to have completed a basic set of main heroine linearts, I have the privilege of writing about how it's even made. At the beginning, Raith handed me assignment document with list of all poses, expressions and outfits needed. Thankfully everything was nicely organised and no single change was made later, I could just do my work without ...